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A strange but honestly very clever concept for a one-shot style roleplaying game. Quick to read and easy to set up, with a lot of fun potential for shenanigans, but some elements of the adventure structure itself (particularly the finale) are left somewhat vague, so unless you're already familiar with the folksongs this game is based on you may be left unsure of how to thread everything together. Luckily there's a list of referenced songs in the rules for you to look to for inspiration.

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Thanks for the feedback =D I'll do some more thinking on how to provide better guidance through the adventure arc!

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Great to hear! I'm sure you'll be able to figure something out, maybe a few in-text examples of what each act might look like in action or something like that.